Peter Bright
– 8/6/2018, 5:40 PM A team of computer-controlled bots took on a team of top human players in a Dota 2 show match this weekend, and the computer didn’t just beat the humans—it crushed them. We were first introduced to OpenAI’s Dota 2 bot at last year’s International, the multimillion dollar Valve-hosted tournament that’s the climax of the competitive season.

Backed by Elon Musk, OpenAI’s ambition is to ensure that when artificial intelligence is created it will be good for humans: think Lt. Cmdr. Data rather than Skynet or The Matrix.

The OpenAI team is looking at Dota 2 because the game is enormously more complex than games like chess or Go. Unlike those games, Dota 2 is played with imperfect knowledge (you can’t see the whole map at once, so enemy movements can be hidden), it’s made up of thousands of moves over tens of minutes, and its goals are relatively long-term, making it hard to assess in the moment what action is best or which side has the advantage.

The bots learned to play Dota 2 through playing hundreds of years of matches against itself, previous versions of itself, and preprogrammed scripted bots. For last year’s bot, the training was done on Microsoft’s Azure platform with some 60,000 processor cores; this time around, OpenAI is using 128,000 cores on Google’s Cloud Platform.

The bots learn the game from scratch: initial versions will just wander aimlessly and at random as the game plays itself out. As thousands upon thousands of games are played, it figures out which actions will improve its chance of winning. Read more from arstechnica.com…

thumbnail courtesy of arstechnica.com