Above: Adobe’s Silka Miesnieks (center) Adobe has traditionally pioneered tools and workflows for professionals and creatives to build for a digital medium. The rise of virtual reality has led to Adobe building the platforms necessary for creators to transition into the world of 3D spatial computing.
I’ve interviewed four innovators from Adobe Research and Adobe’s Design Lab who are building the company’s VR technologies, to get their insights on the future of VR and 3D immersive technologies. Patrick Palmer is a Senior Product Manager for Premiere Pro CC at Adobe.
He says that, “the focus has shifted from dimensionality to creating an immersive and interactive feeling that consumers can experience in everyday applications on any device.” Palmer points to Adobe’s Project Clover, now fully integrated within the new immersive environment in Premiere Pro CC, as an example of bringing high-end VR to the masses. The immersive environment “makes the experience a lot less tedious as designers go back between 2D and headset-editing,” he says.
“It also improves the VR editing workflow, by allowing users to access familiar Premiere tools within VR, with the ability to perform edits using an interface optimized for motion controllers. Ultimately, such tools can make 2D and 3D content that co-exists naturally.” Without proper audio design, VR experiences cannot truly be immersive.
However, it is a huge challenge to design sound that matches the screen in a virtual environment. Yaniv De Ridder, Senior Experience Developer at Adobe, explains that “audio is critical because sound needs to do more than enhance the mood or fill out the visual experience. Read more from venturebeat.com…
thumbnail courtesy of venturebeat.com