The Daily Roundup is our comprehensive coverage of the VR industry wrapped up into one daily email, delivered directly to your inbox. The Daily Roundup is our comprehensive coverage of the VR industry wrapped up into one daily email, delivered directly to your inbox. In its first week, Beat Saber has sold 50,000 copies across Steam and Oculus, generating $1 million in revenue—a clear milestone of success for a game still in early access and made by a three-person indie studio.
Beat Saber developer Hyperbolic Magnetism confirmed the 50,000 figure on Twitter, suggesting that 100,000 units isn’t far off. At $20 a pop, the game has generated around $1 million in revenue, before the 30% cut taken out by the storefronts.
Considering the game’s independent development, VR’s niche status, and the fact that the game has yet to be launched on PSVR, Beat Saber is a clear indie success, even now just two weeks after its early access launch. Consider Fez (2012)—one of the best received indie games of the last decade—which took a little more than a month and a half to hit 100,000 unit sales.
Yes, it was exclusive to the Xbox at launch, but that still represented a potential audience that was many times larger than all of the high end VR headsets today. And Beat Saber likely has most of its sales still to come.
Despite its polish, the game is still in early access, with the developers still to add one of the top requested features: a track builder for user generated levels. And the game has yet to launch for PSVR, which would increase its potential audience by more than 2 million—which could be more than double what it is with PC VR headsets alone. Read more from roadtovr.com…
thumbnail courtesy of roadtovr.com