For the past year or so, Bethesda has been at the forefront of the VR gaming scene. Last year they released Fallout 4 VR, Skyrim VR, and DOOM VFR — all of which sold “really well” — and now they’re developing two more VR games focused on the Wolfenstein and Prey franchises, as well as a VR port of The Elder Scrolls: Blades, an upcoming mobile game.

That’s a lot of VR from just one company. Ubisoft, Sony, and Oculus are perhaps the only other major publishers/developers that are as actively involved in VR development and you’d be hard-pressed to find any company in the entire game industry with a better overall track record than Bethesda.

Naturally, this makes me curious about just how heavily involved in the VR ecosystem they intend to be. There aren’t that many headsets out there, at least not compared to the millions of PS4 systems, PCs, mobile devices, Xbox Ones, Nintendo Switch consoles, and more.

Until VR reaches that critical mass point we’ll likely have to settle for ports and tiny spin-off projects. But if most of them are as good as Skyrim VR, I’m not gonna complain.

At E3 2018 we got the chance to speak with Bethesda’s Senior Vice President of Global Marketing and  Communications about their plans for the future of VR, as well as Fallout 4 VR on PSVR and Fallout 76’s absence of VR support. “Every studio that we have is thinking about the kinds of things they can deliver on different platforms, but it’s always going to be a case of deciding if it’s a good fit for timing and the experience,” said Hines. Read more from…

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