By Winifred Phillips | Contact | Follow Hey everybody!  I’m video game composer Winifred Phillips.

 At this year’s Game Developers Conference in San Francisco, I was pleased to give a presentation entitled Music in Virtual Reality (I’ve included the official description of my talk at this end of this article). While I’ve enjoyed discussing the role of music in virtual reality in previous articles that I’ve posted here, the talk I gave at GDC gave me the opportunity to pull a lot of those ideas together and present a more concentrated exploration of the practice of music composition for VR games.

 It occurred to me that such a focused discussion might be interesting to share in this forum as well. So, with that in mind, I’m excited to begin a four-part article series based on my GDC 2018 presentation!

Virtual Reality is one of the newest platforms for gaming, and it’s an exciting time to be a video game composer. We’re entering a brand new phase in the history of game development.

For the audio side of the equation, it can seem like the most alien frontier we’ve yet encountered, with lots of unique challenges. Since VR first burst onto the commercial scene with the Oculus Rift in 2016, I’ve had the pleasure of composing the music for a bunch of awesome VR games. Read more from gamasutra.com…

thumbnail courtesy of gamasutra.com