by Ailsa Sherrington
— 1 hour ago
in Events VR’s bandwidth obstacle “is not likely to change”, according to Bryan. Issues with latency and throughput are still causing headaches for media companies.

The problem lies in the fact that VR’s bandwidth requirements need a close proximity to the source. Bryan explains: Digital media companies offering VR experiences will have to place their content distribution nodes as close as possible to their most densely populated markets.

In other words, large cities are going to see proper capabilities first, leaving those living outside densely populated cities less opportunity to enjoy high-speed VR. On the upside, cities could see these capabilities at least improving soon.

Interxion is already expanding their data centres to prepare for the surge in VR use, in places such as London, Madrid, Stockholm, and Dublin. So while the VR obstacle of bandwidth is “not likely to change,” at least we can start to see some progress.

Ultimately, however, it depends on the consumer — we won’t see data centers scrambling to catch up to a demand that doesn’t exist. While the demand certainly does exist at present, Bryan also shared his thoughts on why this wasn’t always the case. Read more from…

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