Other than the move towards wireless VR and an obsession with developing groundbreaking new haptic technologies, the biggest trend at CES this year for virtual reality was a focus on improved resolutions for HMD displays. From the Vive Pro’s purported “3K” combined resolution and the crisp, clear quality of Samsung’s Odyssey headset, all the way up to the enormous 8K combined resolution of the Pimax, screen doors were almost nowhere to be found at this conference.

After spending a little bit of time with the Pimax 8K at CES this week we’ve got a few thoughts about where the headset is at currently and where it needs to go next in order to succeed. But first, a bit of background information.

Everyone that’s ever spent any significant amount of time in VR knows that one of the biggest problems is that displays just aren’t sharp enough to provide the type of visual clarity needed for real immersion. Since the pixels are so large and apparent when you press your eyes that close to the screen, it results in a “screen door effect” most of the time, or rather it makes it feel like you’re looking at the VR world through a screen door.

It’s distracting and robs experiences of their beauty. Lower resolutions lead to other issues as well, such as a lack of screen real estate and not being able to display enough details or information all at once, as well as blurriness for things like letters and numbers which makes it almost impossible to really read things in VR right now on the Rift, Vive, or PSVR.

Earlier this week the Vive Pro represented an incremental “3K” step towards a clearer and crisper VR future, but Pimax wants to leapfrog that incremental step and go straight for more than doubling current headset resolutions with their 8K offering. But, full disclosure, none of those resolution approximations are even accurate. Read more from uploadvr.com…

thumbnail courtesy of uploadvr.com