Bethesda is one of the biggest game publishers that’s actively supporting the VR industry. Between Bethesda, Ubisoft, and Sony, you probably have well over the majority of the VR market in terms of revenue and awareness.

Last year, Bethesda launched Skyrim VR on PSVR, DOOM VFR on PSVR and PC, and Fallout 4 VR on PC all within just a few weeks of each other. Earlier this year Skyrim VR made the transition over to PC as well.

That’s a lot of VR games in a short period of time. A big narrative in the VR market right now is that there just aren’t enough headsets to sustain development costs for bigger games.

In other words, even if a game is great and every single person with a VR headset buys a copy, it’s still hard for developers and publishers to recoup costs of development. That’s why ports of already massive games like Skyrim and Fallout 4 make sense.

“They’ve done really well,” Hines said. “Skyrim rocketed right to the top on PSVR and stayed there, when we released Fallout 4 VR on Steam it shot to the top and stayed there. Read more from…

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