CNET también está disponible en español. Commentary: More than two years into the current virtual reality era, it feels like we’ve hit a brick wall.

Dear VR: It’s not me, it’s you.  We’ve had some good times, we’ve had some motion sickness, we’ve bumped into a few walls. But after giving you the benefit of the doubt for the past two years, it’s time to throw in the towel.

Virtual reality may yet become a massive mainstream hit, but it’s not going to happen with this generation of tech. I say this with more than a little regret.

As a true believer in the promise of VR, I was a textbook early adopter, preordering both the Oculus Rift and HTC Vive on day one. I also grabbed one of Sony’s PlayStation VR headsets as soon as they were available.

Naturally, I later added the Oculus Touch controllers for the Rift and the Deluxe Audio Strap accessory for the Vive.  My VR obsession goes back even further than that. I was one of the first people to see and try the original Kickstarter Oculus Rift prototype back in 2012, when I was blown away by what was essentially a pair of ski goggles with a screen shoved inside.  But after years of hype and promises, the initial limitations and roadblocks of these VR systems remain largely unchanged. Read more from…

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