There’s a new game in town: Virtual reality (VR) arcades are popping up to let people experience the computer-generated worlds without having to buy a headset. “There’s not that much you can do if you’re 13, 14, 15, 16 after school aside from if you don’t play sports,” George Casseus, head of business development for Brooklyn VR arcade Yokey Pokey.

“You just don’t want your kids to play video games at home. They come here.

They play with their friends. They do more active things inside of here as well.”

While there are millions of personal headset owners out there — Sony’s PlayStation VR headset alone sold more than 1 million units as of June 2017 — VR is not yet widespread. The nascent VR gaming industry earned $286.7 million last year, according to SuperData Research, but could grow $2.3 billion industry by 2020.

Though you can buy Google Cardboard viewers for $15 you can use with your smartphone, gaming headsets alone are hundreds of dollars. Facebook’s Oculus Rift starts at $399, while an HTC Vive starts at $599 — not to mention the computers and other equipment you’ll need to run high-end VR experiences. Read more from…

thumbnail courtesy of