This past weekend at PSX you could feel the momentum. There was a palpable sense of accomplishment in the air as executives spoke on stage about having over 70 million PS4 systems sold, over two million PSVR headsets out in the wild, and over 12 million PSVR games in consumers’ hands.

Developers excitedly showed off their upcoming projects while fans lined up for hours on end to get their hands on a taste of the future. I didn’t do a precise count by any means, but from walking the show floor several times I’d wager that PSVR took up just about half of PSX in terms of sheer breadth of demos on display.

From the massive fake spider that towered over players at the Farpoint booth and the racing pods setup at the Gran Turismo Sport station to the large, physical asylum complete with doctors in lab coats for The Inpatient, it was clear that Sony is taking PSVR, and as an extension VR, very seriously. When the PSVR originally launched back in October of 2016 there was a lot of trepidation.

In the past Sony had developed a reputation for putting a lot of fan fare and excitement around a new hardware launch such as the PSP, PS Vita, or even original PS Move over the years. None of those initiatives did very well and fans rightfully feared that PSVR would suffer from the same fate.

History is still writing itself, but that doesn’t appear to be the reality here at all. By partnering up with major developers and publishers to secure top-shelf exclusivity and timed exclusive agreements, PSVR is quickly becoming the #1 place to play VR games.

It has all of the major multi-platform games such as EVE: Valkyrie, Job Simulator, Rec Room, Raw Data, and more, and has some of the very best exclusives in the industry like Skyrim VR, Resident Evil 7, Farpoint, and others. The PS Move controllers, while lackluster, get the job done and the PS Aim controller shows that they’re investing in capable peripherals instead of throw-away hunks of plastic. Read more from…

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