We’ve seen virtual reality broadcasts become more and more common across sports in recent years, and that’s continuing with the NBA playoffs, but in interesting fashion. Turner and Intel have partnered to broadcast select playoff games in VR, including Sunday’s Game 4 between the Cavs and Pacers (8:30 p.m. ET) and their feeds not only have their own cameras, directors and producers, but their own announcers, including Spero Dedes and Stephanie Ready.

Dedes and Nadia Banks (the strategic business development manager for Intel Sports) both spoke to Awful Announcing this week about the NBA on TNT VR broadcasts, with Dedes saying calling games in VR has been an interesting adjustment, one that shifts part of his job into directing viewers to the most notable things happening on the different camera angles available. “The preparation for the games, everything that happens before and after is the same,” he said.

“The difference is the mechanics during the game. Up until now, we’ve actually been calling the games from a little sound booth in the production trucknow, in the playoffs, it’s actually in the arena at a broadcast position, which is great.

But the difference is it’s such a visual thing and dependent on what angles fans are watching, meaning we kind of don’t know what they’re looking at. And instead of me looking at the floor, I’m looking at the monitor, where we have multiple camera angles.” “Replays are a little different, how the game is cut, but what I’ve found is the biggest difference is because [viewers] have nine or ten camera angles that they can choose from, and because this technology is still so new for so many people, I’m finding myself basically being a traffic cop, you know, telling them where to look.

Not necessarily at the action, ‘Hey, if you look to your right, one of the officials is talking to the coach and he’s having an animated conversation. If you look to your left, you know, player X is getting his knee worked on at the bench.’ So you’re kind of directing them where to look and what camera angle to go to. Read more from awfulannouncing.com…

thumbnail courtesy of awfulannouncing.com