The Daily Roundup is our comprehensive coverage of the VR industry wrapped up into one daily email, delivered directly to your inbox.  The Daily Roundup is our comprehensive coverage of the VR industry wrapped up into one daily email, delivered directly to your inbox. Unreal Engine 4.20 officially launched today with heaps of updates.

In the VR realm, the new version brings native mixed reality video compositing for VR applications, and an update to a much newer Oculus SDK. On the AR front, UE 4.20 adds supports for Apple’s ARKit 2.0 and Google’s ARCore 1.2, along with Magic Leap support.

Mixed reality video compositing for VR allows applications to pull in video from the real world and mix it with the virtual world, which can lead to a really cool footage, like the work done for the Fantastic Contraption (2016) trailer; it’s also the preferred way for streamers to show themselves in VR. Up to this point, mixed reality video compositing has generally required third-party programs and game implementations.

Unreal Engine 4.20 brings this sort of functionality directly into the engine, simplifying the work required for developers to make their game support such features. The feature supports video input, calibration, and in-game compositing (including occlusion), though it doesn’t directly handle capture, so a third party tool will still be needed for capture or streaming.

The system also works with moving cameras, as long as they are tracked by a Vive Tracker or similar device. Documentation for the feature can be found here. Read more from roadtovr.com…

thumbnail courtesy of roadtovr.com