This article comes from Den of Geek UK. The nineties.

What a decade it was. Cyberspace, the wistfully conceived ideal of a shared digital domain that the entire world could interface with, was finally birthed properly into reality, despite seeming like a pipe dream when cyberpunk author William Gibson first conceptualized it a decade earlier.

Information shed its physical form, digital cameras and MP3s appeared. For the first time, humanity began to seriously wonder, as the millennium drew closer, if one day we too might divest ourselves of these limited fleshly raiments and enter an eternal digital nirvana where we would live forever, with our every whim satisfied with but an electronic pulse of our messianic minds.

Plus, there were shell suits and Global Hypercolor t-shirts, too. What a time to be alive.

The advent of digital media, the proliferation of the world wide web, and clothing that actually turned your pubescent sweat pangs into neon tie-dye weren’t the only harbingers of a revolution that would change the face of the world. The early ’90s also witnessed the first real consumer-facing virtual reality products, and while the impact of VR cannot yet be considered in the same league as the other three innovations, its refusal to lie down and die, despite being written off as a gimmicky flight of fancy more times than you can count (or at least, more times than you could wash a Hypercolor t-shirt before it became a mushy brown mess) means that as of right now, VR’s profile has never been higher. Read more from…

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