Virtual reality games are crushing stereotypes about ways we can use computer games to lose weight, improve our mental health, increase cardiovascular activity, gain muscle and achieve overall wellness. It’s no secret that traditional video games have been linked with increased BMI (body mass index) and obesity.

For twenty years, the health and fitness community has proclaimed that playing video games is bad for our health. Many of the concerns were justifiable and increased with excessive amounts of time people spent gaming rather than pursuing other activities such as walking, hiking, biking, swimming, running, jumping, etc.

This began to change somewhat with the release of the Nintendo Wii Fit in 2007. The Wii Fit came with games that would force the user to move in order to play them and people were encouraged to document their weight loss journeys online.

Over 1 million of the consoles have been sold and the Wii Fit Plus Upgrade Disc allows users to customize their workouts, track calories, and basically design a personalized workout routine. While Nintendo has most definitely broadened our horizons, it’s still an effort to force oneself to stick with it long term.

According to the Wii Fit Plus website, you’re combining “fun and fitness into one product.” And there is the underlying problem. Even if we’re having fun, it’s still a product that reminds us that we’re overweight, unhealthy and need to exercise more. Read more from vrfitnessinsider.com…

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